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Written by Kevin Cunningham


ISBN: 978-0-531-26523-9

List Price: $30.00

Your Price: $22.50

With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.
Item #: 618719
Imprint: Children's Press
Copyright: 2014
Trim Size: 6 1/2" x 9"
Pages: 64
Grades: 5 - 8
Ages: 10 - 13
Dewey #: 794.802
Guided Reading Level: W
Lexile Level: 1130L
AR Quiz #: 163006
AR Points: 2.0
ATOS Level: 7.2
  • Diagrams, graphs, and charts help to clarify complex subjects
  • Unique visual designs draw readers in and encourage them to invest
  • Interviews with real-life workers give readers an up-close look at their jobs
  • Helpful statistics assist readers in planning their future careers
  • Additional content for further learning on this subject available at www.factsfornow.scholastic.com
  • Science and technology vocabulary, photographs, and illustrations provide students with opportunities to determine the meaning of symbols and key words as they are used in a specific scientific or technical context
  • relevant to the text and topic: Reading Standard for Literacy in Science and Technical Subjects: Key Ideas and Details
  • Interviews, sidebars, and statistics help students analyze the structure an author uses to organize a text and how the major sections contribute to the whole: Anchor Reading Standard for Informational Text: Craft and Structure
  • Each title is an accurate source for when students are required to produce clear and coherent writing and conduct short research projects to answer a question, drawing on several sources: Writing Standards for Literacy in History/Social Studies, Science and Technical Subjects: Production and Distribution of Writing